The disadvantage is that there is less coverage across the scene - leading to more frequent jaggies on occasion - but overall, the trade-off is worthwhile for the extra sharpness. Post-process anti-aliasing is in play, although the level of edge detection is less aggressive than the implementation used on the PC and last-gen consoles, resulting in sharper imagery and less blurring of texture detail, allowing the artwork to take better advantage of the full HD resolution. The core assets appear unchanged from the original release, but the increased pixel-count clearly makes the most of the highly detailed art. Outside of doubling the frame-rate, the improved presentation is by far the biggest improvement brought about by the revised version of the game. There's a new gameplay feature too - a manual targeting system that gives players more control over which enemies they choose to attack.įirst impressions on loading up the new release are positive: the native 1080p presentation provides a welcome boost in clarity over the 720p last-gen releases, delivering crisp-looking visuals without any heavy blurring of the core artwork. All of the existing DLC is bundled into the pack, including the Vergil's Downfall single-player expansion and a bunch of new costumes. Instead, what we have here is a close port of the existing PC version with some bonus extras. Unlike, say, Tomb Raider, we're not looking at higher poly models, additional effects work or enhanced environments. The Definitive Edition subtitle hints at a substantial remastering project, but the reality is rather more mundane. So is the new release worthy of an upgrade for owners of the last-gen game? Well, today we'll be comparing the new PS4 game with the existing PS3 and PC builds - and as soon as we're done, we'll post our Xbox One vs PlayStation 4 comparisons too. Only the PC version could power uncompromised full frame-rate gameplay - and in our tests, it made a world of difference.įast forward to today and with the new PS4 and Xbox One Definitive Edition, we finally have 60fps DmC gameplay on console. Ninja Theory's Devil May Cry reboot courted much controversy back in the day, when the Unreal Engine 3-powered release traded the series' signature 60fps gameplay for a more detail-rich 30fps experience.
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